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Erica Huang Posts

Beyond the Screen: Rethinking Game-Based Learning in Math Education

Last week, I had the opportunity to attend the Education Graduate Students Conference at UBC, where I participated in many thought-provoking sessions. One session that stood out was a workshop on Game-Based Learning in STEAM education hosted by a UBC Geering Up outreach program representative. At one point, I was asked my opinion about using a commercialized computer game in my math classroom. It really got me thinking.

As an advocate for technology in education, I appreciate the value digital tools can bring to learning. I even gave a guest lecture on exactly this topic for UBC’s math teacher candidates last semester. One of my favorite learning activities is Marbleslides in Desmos. The challenge is for students to use math equations to create slides to collect all stars with marbles.

However, I find myself more hesitant when it comes to using commercialized digital games in the classroom. A commercialized digital game is designed for entertainment, and to use it in the classroom, we’ll need to repurpose it to fit our learning goals. On the other hand, a learning activity like Marbleslides is made more engaging by adding game-like elements. As a practicing teacher, I find usage of the latter much easier to implement. It keeps the focus on the math in the classroom while making learning enjoyable. Moreover, I have observed increasing concerns about screen time and game addiction among our high school students in the past few years. While digital games can offer interactive learning experiences, they often contribute to the already overwhelming amount of screen time. Thus, unplugged alternatives such as board games, card games, and hands-on activities are much more appealing to me. 

In addition, concrete, hands-on experiences can potentially make a difference in learning. A few years ago, my supervisor challenged me to create a “coding in the garden” workshop. Coding… in the garden? At first, I had no idea what that would look like. After some brainstorming, I eventually landed on an activity using sticks and rocks to represent binary digits 0 and 1. The audience of this workshop was teacher candidates from various specializations, and it was interesting to hear non-math teacher candidates share how having the rocks and sticks made the concept more accessible and meaningful to them. As a math teacher, math has usually made sense to me in its abstract form, but this workshop was a good reminder that not everyone thinks this way. It reinforces the idea of how using something tangible in math classrooms can support learning.  

Game-based learning, at its core, is about meaningful interaction and engagement in learning. GBL undoubtedly has its place in the classroom, but we need to be more intentional about using it. There is great potential in leveraging offline games to create dynamic and collaborative learning experiences without adding students’ screen exposure.

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Incorporating Coding in Math Class – Five Years Later

It’s been nearly five years since I defended my master’s thesis back in March 2020! Over the past few years, I’ve shared my passion for incorporating coding in math classrooms through workshops with students, teachers, and teacher candidates. My fascination with weaving coding into math lessons goes way back, even before BC introduced the redesigned curriculum in 2016. I can’t think of a better first topic to post than reflecting on the research that has started my journey as an education researcher and continues to drive my curiosity.

Here are a few observations:

1. Students have never stopped to amaze me with what they could accomplish. Here are a few student work samples from my math coding art workshop for grade 8/9 students: 

2. I’ve noticed a widening gap between students’ skill levels in coding. An activity designed a few years ago with planned extension tasks is no longer challenging enough for a couple of keen students with previous knowledge in programming. At the same time, there are still students with little experience who need more support to get started. I found myself having to justify using block-based coding with the students in the past two years – as many see it as something they had done in elementary school. I still think using block-based coding is great at this point. As I told the students, the purpose of the workshop is to focus on the math involved, and we don’t have to worry about the syntax as much as in text-based coding. However, I wonder if soon I will need to switch to text-based coding for these workshops and find ways to make the activity still accessible to students with little experience. I had a casual conversation with a teacher I interviewed for my master’s thesis and was pleasantly surprised by how she’s started introducing text-based coding to her Math 8 class.

3. Working with pre-service teachers has also been an incredibly rewarding experience. Over the past few years, I’ve had the opportunity to present one-off workshops to three cohorts of math teacher candidates at UBC. These sessions were always lively and full of energy. However, I also think the idea of integrating coding—or technology in general—into math lessons can be both exciting and overwhelming for teacher candidates. While these workshops are a great starting point, they’re not enough. There needs to be ongoing, sustained support that helps new teachers build confidence, develop skills, and adapt to new technologies and approaches.

4. As for supporting my teacher colleagues, I have shifted my attention from simply “coding in math” to “coding in math with diversity and inclusion in mind.” This shift aligns with my broader research interest in culturally relevant pedagogy in math education. I titled the talk “Fostering Inclusivity and Equity: Incorporating Coding in Math Classrooms” for my presentation at the BCAMT (BC Association of Math Teachers) conference in 2023. While I’m putting this on hold for a bit as I focus on my PhD dissertation, I look forward to revisiting and exploring this topic further.

For anyone interested, I submitted an article to Vector (the BCAMT journal), which is a much shorter read than my 100-page master’s thesis. Maybe soon it will be time to write a new article on this topic.

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Hello World!

Welcome to my blog! As I launch this space in 2025, I’m excited about sharing reflections, ideas, and insights from my journey as an educator, researcher, and life-long learner. Over the past 15 years, I’ve sporadically journaled about my classroom experiences, challenges, and inspirations. During the winter break, I had the opportunity to re-read snippets of my own writing, which planted the seed for this blog. This space is about bringing those scattered thoughts together, exploring how my perspectives have evolved, and sharing my current research and teaching practices. By revisiting old ideas and embracing new ones, I hope to continue to grow as an educator and a researcher, and thank you for joining me on this journey.

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